This paper by Esther Grassian (UCLA) and Rhonda Trueman (Johnson & Wales) takes the form of questions and answers to provide an overview of the benefits and challenges for libraries in Second Life.
Tuesday, March 27, 2007
Reference Services Review - Esther Grassian on Second Life
This paper by Esther Grassian (UCLA) and Rhonda Trueman (Johnson & Wales) takes the form of questions and answers to provide an overview of the benefits and challenges for libraries in Second Life.
At NMC this week: EDUCAUSE Focus Session on Immersive Learning Environments
Tuesday 3/27 -
11am to 12pm (SLT)
Generation G and the 21st Century
Richard Van Eyk (University of North Dakota)
3/28 -
5 to 5:45am (SLT)
Cognition, Learning, and Literacy in Virtual Worlds, Constance Steinkuehler (U of Wisconsin-Madison)
6:00 am - 6:45am (SLT) Cyberinfrastructure-enabled Learning Environments for Gen-Z, Gary Bertoline (Purdue)
7:45 - 8:30am Virtual Learning Environments in 3D, Phil Long (MIT)
10:10 - 10:55 (tentative): Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education, Sarah “Intellagirl” Robbins (Ball State)
12:00 pm - 1:00 pm The Bar May Not Be As High As You Expect: Considerations in Implementing an Immersive Learning Environment
More information is available at the NMC Campus Observer blog.
Info Island this week
Tuesday 3/27 -
8am SLT (11 am EST) -
NO-CONCEPT CLASS: BUILDING
at Eduisland 2
Thursday
3/29 -
8am SLT: Info Island Tour by Jilliana Susei - meet at the Welcome Area
6pm SLT
Discussion: Catch the Librarian Buzz
Discussion of services and programs for teens at Eye4You - location to be announced
There is also a discussion here about the new Eye4You Alliance Island, and what it will have to offer.
InfoIsland
Thursday, March 8, 2007
American Libraries Online: Internet Librarian says Second Life needs libraries
Like everyplace else, Second Life needs libraries
By Joseph Janes
American Libraries Columnist
Information Week Article: A look at the technology
Inside Second Life's Data Centers
As Second Life strains to keep up with recent popularity, InformationWeek looks at the real-world technology foundations of the make-believe world, and developer Linden Lab's plans to stay on top of growth.
Mitch Wagner InformationWeek
March 5, 2007
Even while Second Life struggles with its explosive growth and new popularity, the developers of the service, Linden Lab, are redesigning the service to handle hundreds of times as much traffic as it's dealing with today.
Second Life is seeing 20% monthly growth in the number of concurrent users, going from a then-record 18,000 users logged in at once in December to a record 36,000 on Sunday. The maximum capacity of the current network is 100,000 simultaneous users, Miller said. (the rest)
Lansing State Journal article on Second Life
Second Life bring virtual, real life together
Barbara Wieland
March 8, 2007
Tuesday, March 6, 2007
IT Week article: David Tebbutt, Information World Review
"Is Second Life a brave new world?
A playground for geeks but an irrelevance for information professionals? You couldn't be more wrong about Second Life. David Tebbut explains the very real benefits of virtual reality."
05 Mar 2007
Having a Voice in Second Life
- General speech audible to anyone within hearing range
- Group conference calls that include anyone in a group regardless of their location
- One to one personal communication
The biggest consideration about making voice part of the platform is how it will effect the performance. Second Life is struggling to cope with the 30% growth it is experiencing each month, but this feature should not effect performance on the grid since the voice is provided by 3rd party servers. It will however use more bandwidth, so quality will depend on each person's individual connection. It seems to me that it could even result in better performance on the grid since less text messaging will occur as voice takes its place.
More information and points of view:
ZDNet: Integrated voice coming to 'Second Life'
Who's On Second - podcast: Episode 16 - Everybody's sister Jeska Linden
Monday, March 5, 2007
Info Island this week – March 5, 2007
March 11, 2 PM SLT –
March 11, 12:00 PM – ebook and Podcast authors, Sharon Lee and Steve Miller will appear at the Info Island Open Air Auditorium to discuss publishing in electronic media.
March 5 – 8 is YALSA’s Teen Tech Week in Second Life. Activities will be at open auditoriums at
March 15, 2007 – 8:00 AM SLT – There will be a tour of
Sunday, March 4, 2007
Purpose, community and virtual reality
A long-time friend, Robert Busby was murdered last week. The impact of his death ripples far beyond the loss to his family and close friends. He worked for nearly 30 years to realize his dream of creating a center for culture and arts in
His gallery became a non-profit community endeavor, supported by the work of a group of artists who worked to bring real art, music and poetry to
Two Doors Down was laid to rest in 1989, but another gallery sprouted up down the block, then another, and another. Meanwhile, Robert continued to adopt dilapidated buildings, uncover their beauty, and turn them into working, living and playing spaces. The last building he bought was ready to be condemned after a fire gutted it. He loved it back into life, creating the Creole Gallery and his home there. His retirement from GM allowed him finally to concentrate all of his attention and energies on his gallery and the
Last Wednesday night hundreds of us gathered outside of the Creole to hold a vigil for Robert. Each person could remember many shows, concerts and performances they had been to there, and always, Robert in the center of it, inviting people in to the circle and making them feel part of it. In this way he made many, many friends, who continued to build, patronize and enjoy
Robert’s death brings to a point a long internal debate I have had with myself over Second Life, its value and meaning, and what it says about us. Second Life is a virtual reality, an immersive experience, a complicated and time consuming exercise that only contains the meaning you bring into it. I admire and enjoy the landscapes and buildings created by its residents, and I value the friendships and connections I have made there. I think many residents are doing meaningful work there. But I wonder how many of SL’s residents are participating less in their real lives in order to learn and explore it? At what point are we contracting because we are mesmerized by our digital lives? Participating less in our own communities, seeing less of our friends, not supporting our local art scenes, in favor of a digital existence?
Second Life is only good for me to the extent that it serves my purposes in life. There are many ways in which I think SL is an improvement over television, or even reading a romance novel or mystery. But virtual reality is far inferior to almost anything my real life can offer. I would far rather meet my Second Life friends in the flesh for a real beer, concert or gallery tour. The technology, and therefore the seductiveness of the medium will only improve over time. So those of us who are exploring its uses need to keep the bigger picture in mind before we lead others into it, and surely that means first learning to use it in a skillful way ourselves to expand our own lives, relationships and communities.