- General speech audible to anyone within hearing range
- Group conference calls that include anyone in a group regardless of their location
- One to one personal communication
The biggest consideration about making voice part of the platform is how it will effect the performance. Second Life is struggling to cope with the 30% growth it is experiencing each month, but this feature should not effect performance on the grid since the voice is provided by 3rd party servers. It will however use more bandwidth, so quality will depend on each person's individual connection. It seems to me that it could even result in better performance on the grid since less text messaging will occur as voice takes its place.
More information and points of view:
ZDNet: Integrated voice coming to 'Second Life'
Who's On Second - podcast: Episode 16 - Everybody's sister Jeska Linden
1 comment:
There's quite a good article on SLNN about the impact on role-play:
http://slnn.com/article/voiceinrp-scarlett/
As I say in my response, I assume that some bright spark will produce filters to help disguise the voice. There seems to be a lot of rumpus kicking off about this - and I fail to see why.
If it's not appropriate or desirable to use it - don't use it!
Post a Comment