In her blog Librarians Matter, Kathryn Greenhill (Emerald Dumont in SL), a librarian at Murdoch University, has been investigating SL. She wrote a couple of great posts a few months ago;
Ten very good reasons why your librarians should be in Second Life
Six very bad reasons to have a library branch in Second Life
Among her good reasons to be there are:
- Learning - a new interface, how to relate to your patrons into gaming, how to code
- Collaboration and networking - on SL projects with other librarians, breaking down professional isolation, accessing people with expertise in all fields, not just SL
- Flexibility in thought and learning
The thing that I find interesting is her distinction between librarians and libraries. She says:
"There are great benefits to librarians in getting a Second Life. There are limited benefits to our parent organisations and to our users - at the moment."As I have watched the tremendous amount of time and energy that the Info Island librarians have invested in Second Life, I still wonder if this translates into direct services or benefits to the patrons of their real life libraries yet.
and that many of her reasons
"depend on creating and maintaining social networks within Second Life."
Kathryn's post about "bad reasons" includes:
- It's where users are
- Corporations like IBM are there
- It's Library 2.0
- It provides access to more people
- It doesn't take much time or skill
- We need a separate service just for our users
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