Showing posts with label Education. Show all posts
Showing posts with label Education. Show all posts

Saturday, May 12, 2007

The Chronicle: Wired Campus Blog:

The campus has been in construction for several months; now it is officially open. This posting from The Chronicle's Wired Campus Blog has a link to YouTube video that is one of the best short presentations I seen so far on what educators are doing in Second Life.

San Jose State Library Celebrates Opening in Virtual World
May 11, 2007
Never mind that the celebration will exist only digitally. San Jose State University's School of Library and Information Science will put on a big show for the May 16 opening of its campus in Second Life, an online virtual world. (the rest)

Thursday, February 8, 2007

CNET News - Universities see Second Life as a solution to classroom crowding

This article seems particularly relevant in light of an email exchange on Wayne's LISPINF in the last 24 hours. A student asks "Is Library Admin ever offered as a web centric or all online class? Or are there plans for this class to be offered in this format in the future?"

Dr. Mika who teaches the course and is the head of our program replies that it will not, because interaction is an important part of the course. Second Life is already being used to offer interactive distance learning. There are 70 universities with a presence in SL and companies like Sun Microsystems are helping to improve the technology to do this.
Universities register for virtual future
Students may soon meet with professors once a week and then use simulations, virtual worlds and downloads to complete coursework.
Stefanie Olsen
Staff Writer, CNET News.com
February 7, 2007

SAN FRANCISCO--If you want to know what higher education will look like in a few years, you might ask Charles Reed, chancellor of the largest four-year university system in the United States.

As head of the California State University system--with 23 campuses, 46,000 employees and more than 400,000 students--Reed says he's worried about classroom space in the future because of, among other reasons, expanding enrollment.

Consequently, Reed said he envisions students becoming more like telecommuters. They might meet with faculty and peers one day a week on campus, and then use simulations, virtual worlds and downloaded information the rest of the week to complete coursework. (the rest)


Accidental Learning at Global Kids Island

The John D. and Catherine T. MacArthur Foundation supports the Global Kids Digital Media Youth Initiative, "a series of interrelated programs designed to support teenagers to think critically about the role of digital media in their lives and document their experiences in various media". A major piece of this initiative is Global Kids Island. Their programs are designed to promote awareness of global issues, and to create some accidental learning along the way. The website includes a blog, an area for teen postings, and a library of all of the files that have been posted to the website. If you are looking for ideas, illustrations, or examples of how educators and students are using SL, look here. Be sure to view some of the videos, particularly the video of Camp Global Kids 2006 program, made by kids who participated.

Wednesday, February 7, 2007

Qualities of Online Environments

Sarah Robbins is a rhetoric and composition PhD candidate at Ball State University. Her interests and research are on using online tools for teaching. Her blog Second Life Education Research, where she is known as Intellagirl is both thoughtful and based on real experience and research. In this posting she shares ideas from a book chapter she is writing, "CVE, MUVE, MMOE, MMORPG…What’s the difference?’: Virtual Environments as Compositional Models".

"In the chapter I attempt to delineate between different types of digital environments in which communication/composition can happen. In effect, what I’m doing is laying out the qualities that an instructor may be looking for in an online environment for a specific educational goal. Because the audience is largely readers who have never explored such environments, I’m hoping to lay out the most important differences to help light the way to informed pedagogical decisions."
It does a very good job of doing this, and includes a table that makes it even clearer. The post is here.

Friday, February 2, 2007

Second Life Continues to Draw Educators

The following article is from a publication called eSchool News online. It's a good overview of what's happening with education in SL.
Second Life' develops education following
Virtual world being used by some educators and youth groups for teaching, socialization
By Justin Appel, Assistant Editor

January 1, 2007—An online virtual world that has become one of the web's most popular activities is also becoming an increasingly popular venue for teaching and socialization among educators and youth organizations. (The rest here, free registration required to read past the first page)

Other good related articles at eSchool News online:

Sunday, January 21, 2007

Topeka Shawnee County Library Opens a Branch in Second Life

Library embraces online virtual community as tool for reaching local teens

By Taylor Atkins

Published Tuesday, January 16, 2007
The Topeka and Shawnee County Public Library no longer has just one branch.
The organization has opened up a new location at the coordinates 24, 157, 24 in Cybrary City, a growing community for libraries in Second Life, an online virtual world. (the rest)


This library is not just sticking a toe in to test the water; they have opened a virtual branch, a building in Cybrary City and they have purchased an island on the teen grid. Why do both? The main Second Life grid, where the Cybrary City and the InfoIslands are hosted are rated "Mature". Their teen patrons cannot (truthfully) have accounts there. So Second Life has a separate teen grid rated PG. Nudity, for instance, is not allowed there, and adults over 18 cannot (truthfully) have an account or access the grid without a background check (so educators and librarians can be there to provide programs and services).
The island, named Oz, is almost ready to open. The library has prepared two very interesting pilot projects, described in a post at InfoIsland.org. The first will teach a group of upperclassmen from Hope Academy to use SL, and then set them loose to create a world on the island. The second project will open the island to local teens to create content based on their favorite books.

Saturday, January 13, 2007

Papers on Education in Second Life

Proceedings of the Second Life Education Workshop at the Second Life Community Convention
San Francisco

August 20th, 2006
If your question is "What are educators doing in Second Life", you'll find plenty of meat here. Participants include Linden Lab (the company that has created SL), New Media Consortium, and educators from numerous universities. The articles certainly contain ideas that would be of interest to anyone wanting to use SL for business or education.
  • Case Study:International Spaceflight Museum. Katherine Cochrane
  • Second Life Learning Community: A peer-based approach to involving more faculty members in Second Life. Chang Liu Ohio University
  • Case Study: Camp Global Kids: a case study of bringing a global youth development model into Teen Second Life. Lori Feldman Global Kids, Inc.
  • Designing an Educational Island inside Second Life for the National Oceanic and AtmosphericAdministration (NOAA) Earth System Research Laboratory (ESRL). Eric J. Hackathorn NOAA
  • Putting a Second Life “Metaverse” skin on Learning Management Systems. Daniel Livingston University of Paisley & Jeremy Kemp San Jose State Univ
  • Building an Interactive Science Museum in Second Life. Paul Doherty & Rob Rothfarb The Exploratorium
  • Second Life as an Educational Environment: A Student Perspective. Student panel Johnson & Wales University
  • Multidisciplinary Experiential Education in Second Life: A Global Approach Cheryl Carter Pepperdine University
  • Image Slippage: Navigating the Dichotomies of an Academic Identity in a Non-academic VirtualWorld Sarah Brooke Robbins Ball State University